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HPAVC
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HPAVC CD-ROM.iso
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SNES9X-D.RAR
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SNES9X.INI
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INI File
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1997-10-15
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5KB
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160 lines
[SNES9X]
; -------------------------------
; FrameRate
; "Auto" for auto framerate adjustment, or a number, for a
; user-defined framerate.
FrameRate=Auto
; -------------------------------
; Layering
; 0 for normal layering
; 1 for modified layering (Zelda, Mario, etc)
Layering=0
; -------------------------------
; OldStyleJoypadsEnable
; 0 for not-enabled, or 1 for enabled
OldStyleJoypadsEnable=0
; -------------------------------
; IdleDetect
; Speed up emulation by trying to detect when the SPC is idle, and
; turning it off until something would be happening.
IdleDetect=1
; -------------------------------
; SPCEmulation
; 1 turns on SPC emulation and sound
; 0 turns off emulation of the SPC, and disables sound, but is faster.
SPCEmulation=1
; -------------------------------
; SoundSkipper
; Choses the APU skipper (0-3)
SoundSkipper=0
; -------------------------------
; TileBasedRedraw
; Turns on the faster redraw code, which is less accurate, pressing
; 9 in game switches between these two engines.
TileBasedRedraw=1
[DOS Version]
; -------------------------------
; JoystickSettings
; 0 for disabled, 2 for two button joysticks, 4 for four button
; joysticks or 6 for six button joysticks
JoystickSettings=2
; -------------------------------
; SoundPlaybackRate
; 0 - disabled 4 - 22050 Hz
; 1 - 8192 Hz 5 - 29300 Hz
; 2 - 11025 Hz 6 - 36600 Hz
; 3 - 16500 Hz 7 - 44000 Hz
SoundPlaybackRate=7
; -------------------------------
; Stereo
; 1 to enable stereo output, or 0 to disable
stereo=1
; -------------------------------
; VideoMode
; Choses the video mode to default to.
; 0 - 320x240 (modex, slower) 1 - 320x200 (faster but clipped)
; 2 - 256x256 (faster/non-standard) 3 - 640x480 (Auto-detect)
; 4 - 640x480 (VESA 1.x) 5 - 640x480 (VESA 2.0)
; 6 - 640x400 (Extended/non-std) 7 - 800x600 (Auto-detect)
; Custom - Use VideoAdaptor, VideoXRes, and VideoYRes to select.
VideoMode=2
; -------------------------------
; VideoAdaptor
; 0 - Autodetect 1 - VGA Standard resolutions
; 2 - Mode X and tweaked resolution 3 - VESA 1 (banked)
; 4 - VESA 2 (banked) 5 - VESA 2 (Linear)
; 6 - VBE/AF (Doesn't work) 7 - XTENDED (640x400)
; 8 - ATI 9 - ATI Mach64
; 10 - Cirrus 64xx chipset 11 - Cirrus 54xx chipset
; 12 - Paradise chipset 13 - S3 chipset
; 14 - Trident chipset 15 - Tseng ET3000 chipset
; 16 - Tseng ET4000 chipset 17 - Video-7 chipset
VideoAdaptor=13
; -------------------------------
; VideoXRes
; Sets the X-Resolution when using a custom mode. You MUST specify
; a valid resolution for the adaptor you chose.
; Available tweaked modes: 320x240, 256x224, 256x240, 320x200, 320x400,
; 320x480, 320x600, 360x200, 360x240, 360x360, 360x400, 360x480, 360x600
; These tweaked modes are also available, but are less stable:
; 360x270, 376x282, 400x300, 256x200, 256x256, 376x308, 376x564,
; 400x150, 400x600
; Chosing valid SVGA resolutions is up to you.
VideoXRes=320
; -------------------------------
; VideoYRes
; Sets the X-Resolution when using a custom mode. You MUST specify
; a valid resolution for the adaptor you chose.
; See the VideoXRes notes for valid tweaked resolutions.
VideoYRes=240
; -------------------------------
; WindowsFriendly
; Determines if snes9x should run in MS Windows friendly mode.
; Win95 users can turn this off (0), but will have to modify the PIF
; file so that win95 doesn't keep warning you that this program
; should be run in DOS mode. Win3.1 users MUST turn this setting on.
; See the FAQ.TXT file for more details
WindowsFriendly=1
; -------------------------------
; AllowGUI
; 0 - Don't use GUI.
; 1 - Lo-res with effect.
; 2 - Lo-res GUI without effects.
; 3 - Hi-Res with effects.
; 4 - Hi-Res GUI without effects.
AllowGUI=3
; -------------------------------
; FPUStrings
; Note: Only partially implemented.
; Auto - On with Intel Pentiums, off on nearly all other CPUs.
; Yes - Use FPU-based string operations
; No - Use normal REP MOVSD string operations
FPUStrings=Auto
; -------------------------------
; SnapFormat
; PCX, TGA, or GIF
SnapFormat=GIF
; -------------------------------
; GUIGradient1, GUIGradient2
; Sets the gradient colours within the GUI system.
GUIGradient1=0x000080
GUIGradient2=0x1088D0
[DOS Paths]
; -------------------------------
; SnapshotPath
; Stores where to store game snapshots/sram.
; An empty string means to place it in the same location as the
; game ROM. Default is .\snesnaps for SnapshotPath.
; An empty string here will make snes9x/dos act like esnes, snes9x/win,
; etc when storing save ram.
; Be aware that an empty value is very different from a missing key
; in this case.
SnapshotPath=.\snesnaps
; -------------------------------
; RomPath
; Sets the search directory for ROM images.
RomPath=d:\dan\nes\